

- #KINGDOMS OF AMALUR RECKONING MODS PC YSA MOD. MOD#
- #KINGDOMS OF AMALUR RECKONING MODS PC YSA MOD. PATCH#
This is also in no way intended to blame the devs for any balance decision I handle differently here - on the contrary. It's only about personal preference and contains no judgement over anybody wanting more or less challenge than KOA:Reckoning has to offer in its unmodded form.
#KINGDOMS OF AMALUR RECKONING MODS PC YSA MOD. MOD#
This mod is just me shaping Amalur to feel more challenging. And where there's no death, can there be life? He had to know, he had to feel the challenge again." But where there can be no loss, there can be no victory. Nothing was threatening him, nothing challenged him. Ysa was the Lord of Summer and would have been forever. The waters had run from the source to the sea to the source, the verses had echoed from the dying to the reborn. All had gone well and would have again and again and again - had he not broken the circle. The waters of the Font of Summer were running silvery through his fingers, while the Shapers in the background chanted their ever repeating verses. "One day as Ysa, Ruler of the Kingdom of Summer, who slew the unseelie Lord Ohn in the Withering War, sat musing in the shadows of the Grand Trellis, he finally realized why he had done it. Or stop wolves from eating their face off.The file includes a cached webpage i copied that does break down what has been adjusted. Maybe they loved the game right up until the point they realised they couldn't disarm minefields. And them being broken is a deal-breaker for people who would otherwise have possibly loved the game. The game has an assortment of other problems that I've fixed with varying degrees of success, but the point is that some games have core aspects of their design that are broken. That is a "I cannot play this game" deal for a not insignificant minority of players such as people who are left handed. If you were someone who wanted to rebind movement to anything except WASD and "Use" to anything except E, the game becomes borderline unplayable. It's just flabbergasting how broken key rebinding in this game is, and on how many levels the developers managed to screw up. One of them is that key rebinding is ridiculously broken. As much as I really, really like the vanilla game in its own right, it has a number of serious problems.
#KINGDOMS OF AMALUR RECKONING MODS PC YSA MOD. PATCH#
The games just don't work properly on modern machines without them.įrom my own perspective, I'm behind a fan patch for a certain FPS title. With older games like System Shock 2 or Thief 2, the unofficial patches are essential.

The Thief 3 Gold mod solves a fundamental design problem with the underlying game - that levels were chopped up into Deus Ex: Invisible War-tier chunks due to Unreal Engine 2 limitations on the original Xbox. The unofficial patch fixes a long, long list of problems for that game.

The faction warfare system is borked, and it can quite often result in game breaking problems. The original Far Cry has a serious AI bug introduced by the last official patch that lets enemies see through some walls, fixed by fan patches. Bugs that would destroy the fun a lot of players were having. VTMB is riddled with very serious bugs without its unofficial patch. For example, the first two Splinter Cell games are broken on modern PCs without fan patches due to Direct3D9 changing some functions. Games that need fan patches to work on modern hardware are good examples. I think games that are "saved" by mods are games with glaring, glaring problems. It has issues, but they're not THAT serious for the most part. That game falls into a category where fan patches help iron out a large number of technical issues, but the underlying game is very enjoyable. I really don't agree with the appraisal that something like Skyrim needs to be saved with mods. Makes regular Minecraft seem pretty boring in comparison. Some mods generate worlds with all sorts of crazy big dungeons with new monster types, boss monsters and all sorts of new loot to equip/collect. I don't care much about the building aspect, but the adventuring aspect is fun. I'm ready to try vanilla Civ6 when it releases on Switch tho. Well, that and my PC being a pos that couldn't run it well anyway. Those mods were the reason I never bothered with Civ5. There was also the mod that made everything like a Tolkien fantasy game, complete with RPG abilties and magic spells for units.

Civilization 4 had a lot of mods, some which included all kinds of detailed new features like government specific structures/units, a separate unhappiness meter per city that could cause cities to revolt and split up into new nations, new textures/models for units to make them look more like the race of their nation and generally just a crazy increase in amount of things (new religions, buildings, a more logical progression of unit improvements, etc).
